By James Jacobs
An historical legacy smolders within the hidden heritage of the state of Katapesh, a legacy whose time has come to blow up with a fiery wrath again into the area. The Legacy of fireplace Player's consultant serves as an creation to the fourth Pathfinder experience direction, supplying you with all of the instruments you want to create characters from the unique kingdom of Katapesh. Herein you'll locate new feats, gear, magic, personality qualities, category innovations, a brand new status category, and extra - every thing your personality might want to stand up to the fury of the Legacy of fireside!
By Clayton Emery
Netheril, empire of magic, the place wizards wield energy some distance past the ken of mortal men.
Netheril, the place citadels drift, magic runs wild, and mages dabble in video games higher left for the gods.
Netheril, a spot of risky video games the place the barbarian Sunbright Steelshanks quickly unearths himself an unwilling pawn in a deadly fit of wits, wiles, and powers.
By Robert J. Schwalb, Richard Baker
Masters of fireside and earth. Lords of air and water. This tome is the definitive sourcebook for growing and enjoying characters with ties to the fundamental Chaos and the primordial beings that live there. It exhibits how the weather can impact heroes of the wildlife and offers elemental-themed personality suggestions for players.
In addition to discussing elemental energy and providing new personality issues with robust tale hooks, this booklet comprises 3 new category builds--the elementalist, the sha'ir, and the shugenja--and new feats and paragon paths designed to tie latest characters extra heavily to the fundamental Chaos.
By R.A. Salvatore
Revenge and Resurrection in a Frozen Wasteland!
Drizzt and Catti-brie were clear of Mithral corridor for 6 lengthy years, however the soreness of a misplaced better half nonetheless weighs seriously on their robust shoulders. Chasing pirates aboard Captain Deudermont's Sea Sprite is sufficient to draw their consciousness clear of their grief. Then a mysterious castaway on an uncharted island sends them again to the very resource in their discomfort, and into the clutches of a demon with vengeance on his brain.
By R. A. Salvatore, Robert M. Lewis
Within the moment ebook of the partners Codex, the newest sequence in R.A. Salvatore's New York Times best-selling saga of darkish elf Drizzt Do'Urden, the orcs of Many Arrows choose to make the most of the chaos wrought by means of the Sundering to reignite a blood feud first dropped at existence within the extraordinary most sensible vendor The Thousand Orcs.
By Thomas M. Reid
The final within the trilogy of Forgotten geographical regions novels from Thomas M. Reid.
This is the concluding novel in a trilogy exploring the political intrigue of a mercenary society within the Forgotten nation-states world. writer Thomas M. Reid has written the complete trilogy, which occurs in a space of the area little earlier than explored in novels.
writer BIO: THOMAS M. REID held a variety of positions with TSR and Wizards of the Coast, Inc., together with model supervisor for the D&D® model and inventive director for Star Wars® RPGs. in addition to the Scions of Arrabar trilogy, his newest novel is Insurrection, the second one booklet within the New York Times best-selling R.A. Salvatore’s conflict of the Spider Queen sequence.
By Bill Slavicsek
Dozens of dungeons able to play with no preparation...
Dungeon Delve(TM) is designed for teams searching for a thrilling evening of monster-slaying with no the prep time. It includes dozens of self-contained easy-to-run mini-dungeons, or "delves," every one crafted for a number of hours of game-play.
The booklet comprises delves for 1st- to 30th-level characters, and contours dozens of iconic monsters for the heroes to conflict. Dungeon Masters can run those delves as one-shot adventures or weave them into their crusade.
By Robert J. Schwalb, Chris Sims
New ideas for warring parties, rangers, rogues, and warlords.
This tome makes a speciality of the martial heroes: characters who depend on their wrestle abilities and willing wits for survival.
This publication presents new archetypal builds for the fighter, ranger, rogue, and warlord periods, together with new personality powers, feats, paragon paths, and epic destinies.
Martial energy is the 1st of a line of player-friendly vitamins delivering hundreds of thousands of recent strategies for D&D characters.